About the Role
The Animator’s primary responsibility is to create 2D Animations (Characters and Object) and Special Effects as per the requirements and guidelines provided by the client.
Using primarily Adobe After Effects to produce animations.
Using creativity and artistic techniques to tell a story through their Animations.
Adaptability, receptiveness to feedback and direction and attention to detail. Hence, avoiding feedbacks. Ability to work independently or with a team to develop animations and solve problems. Ensuring that the rendered assets are as per the pre-defined specifications i.e. Size and Resolution etc.
Researching industry trends/requirements and learning new applications and techniques
Diploma or Certification in Unity Animation/VFX or equivalent renowned institute
Good To Have
Have worked on Spine Software
Experience of work in any 3D application (Maya, 3D Max or Blender etc.)
Familiar with Photoshop
About the Company
Over the last 8 years we have mastered the art and the process of building fixed odd betting games for the global gaming industry (Online and Landbased). We work with industry leading Mathematicians. We have a strong Art team, Build Engines/Services for most gaming platforms in the Industry, Have a well-established framework for building games (Quest), cover all online regulations and a large no. of Landbased regulations and physically test games on our large library of devices in-house.